Find Part On Ray
Description
Sends out a invisible ray from a point in space with a specific direction and length, and then detects if it hits a part. If nothing is hit, the output will all be nil.
Available to
Inputs
Origin (Vector3)
You set the Origin of the Raycast.
0,0,0
Direction (Vector3)
You set the Direction of the Raycast.
0,-5,0
FilterType (Choice)
You set the FilterType of the Raycast.
Blacklist
Filter DescendantsTable (Table)
You set the filter table for the given FilterType.
BlacklistedParts
Outputs
Instance (Object)
Returns the Object that got found by the raycast.
Returns nil if no object was found.
HitPart
Position (Vector3)
Returns the Position, where the raycast hitted the Instance.
Returns nil if no object was found.
HitPosition
Normal (Vector3)
Returns nil if no object was found.
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