BodyThrust

Description

The BodyThrust object applies (or exerts) a force relative to the part to which it is parented at a specific location. It behaves similar to a BodyForce, except that this object's force applies at a specific point (BodyThrust.Location), allowing you to exert a torque (rotational force). To apply a force dynamically so that a part maintains a constant angular velocity, use a BodyAngularVelocity instead. To apply a force dynamically so that a part maintains a constant orientation (angular position), use a BodyGyro.

Available to

Data

ClassName (String)

BodyThrust

Name (String)

BodyThrust

Parent (Object)

workspace

Behavior

Archivable (Boolean)

true

Goals

Force (Vector3)

0, 1, 0

location (Vector3)

0, 0, 0

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