BodyThrust
Description
The BodyThrust object applies (or exerts) a force relative to the part to which it is parented at a specific location. It behaves similar to a BodyForce, except that this object's force applies at a specific point (BodyThrust.Location), allowing you to exert a torque (rotational force). To apply a force dynamically so that a part maintains a constant angular velocity, use a BodyAngularVelocity instead. To apply a force dynamically so that a part maintains a constant orientation (angular position), use a BodyGyro.
Available to
Data
ClassName (String)
BodyThrust
Name (String)
BodyThrust
Parent (Object)
workspace
Behavior
Archivable (Boolean)
true
Goals
Force (Vector3)
0, 1, 0
location (Vector3)
0, 0, 0
Last updated