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  1. Objects
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Accoutrement

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Last updated 1 year ago

Description

An Accoutrement welds its child part called "Handle" to the player's character. You can change the position and rotation of the Handle part using the , , , and properties.

Parts descending from an accoutrement are massless when attach to other parts (e.g. with a Weld) as long as they are not the root part of the assembly, and it doesn't add to the total mass or rotational inertia of the Assembly.

This doesn't apply to a part descending from an accoutrement when an accoutrement welds to another part that is massless or one if its parts otherwise becomes root. This also doesn't apply for the root part, and it has mass like a normal part.

Available to

Appearance

AttachmentForward (Vector3)

0, 0, -1

AttachmentPos (Vector3)

0, 0, 0

AttachmentRight (Vector3)

1, 0, 0

AttachmentUp (Vector3)

0, 1, 0

Data

ClassName (String)

Accoutrement

Name (String)

Accountrement

Parent (Object)

workspace

Behavior

Archivable (Boolean)

true
AttachmentPos
Right
Forward
Up