BodyAngularVelocity

Description

The BodyAngularVelocity object applies a torque (or rotational force) on a BasePart such that it maintains a constant angular velocity as determined by its AngularVelocity. This allows for the creation of parts that continually rotate. It is the rotational counterpart to a BodyVelocity. If you would like to maintain a constant angular displacement, use a BodyGyro instead.

Available to

Data

ClassName (String)

BodyAngularVelocity

Name (String)

BodyAngularVelocity

Parent (Object)

workspace

Behavior

Archivable (Boolean)

true

Goals

P (Number)

1250

angularvelocity (Vector3)

0, 2, 0

maxTorque (Vector3)

4000, 4000, 4000

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