BodyAngularVelocity
Description
The BodyAngularVelocity object applies a torque (or rotational force) on a BasePart such that it maintains a constant angular velocity as determined by its AngularVelocity. This allows for the creation of parts that continually rotate. It is the rotational counterpart to a BodyVelocity. If you would like to maintain a constant angular displacement, use a BodyGyro instead.
Available to
Data
ClassName (String)
Name (String)
Parent (Object)
Behavior
Archivable (Boolean)
Goals
P (Number)
angularvelocity (Vector3)
maxTorque (Vector3)
Last updated