BodyPosition

Description

The BodyPosition object applies a force on a BasePart such that it will maintain a constant position in the world. The Position property, not to be confused with BasePart.Position, controls the target world position. This is the translational counterpart to a BodyGyro. If you need further control on a force applied to an object, consider using a BodyForce or BodyThrust instead.

Available to

Data

ClassName (String)

BodyPosition

Name (String)

BodyPosition

Parent (Object)

workspace

Behavior

Archivable (Boolean)

true

Goals

D (Number)

500

P (Number)

3000

maxForce (Vector3)

4000, 4000, 4000

position (Vector3)

0, 0, 0

Last updated