BodyPosition
Description
The BodyPosition object applies a force on a BasePart such that it will maintain a constant position in the world. The Position property, not to be confused with BasePart.Position, controls the target world position. This is the translational counterpart to a BodyGyro. If you need further control on a force applied to an object, consider using a BodyForce or BodyThrust instead.
Available to
Data
ClassName (String)
BodyPosition
Name (String)
BodyPosition
Parent (Object)
workspace
Behavior
Archivable (Boolean)
true
Goals
D (Number)
500
P (Number)
3000
maxForce (Vector3)
4000, 4000, 4000
position (Vector3)
0, 0, 0
Last updated