BodyPosition
Description
The BodyPosition object applies a force on a BasePart such that it will maintain a constant position in the world. The Position property, not to be confused with BasePart.Position, controls the target world position. This is the translational counterpart to a BodyGyro. If you need further control on a force applied to an object, consider using a BodyForce or BodyThrust instead.
Available to
Data
ClassName (String)
Name (String)
Parent (Object)
Behavior
Archivable (Boolean)
Goals
D (Number)
P (Number)
maxForce (Vector3)
position (Vector3)
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