RetroStudio Documentation
Code BlocksObjectsGuides
  • Index
  • Code Blocks
    • Code Block Index
    • Actions
      • General
        • Set Object Property
        • Get Object Property
        • Tween Object Property
        • Create Object
        • Destroy Object
        • Clone Object
        • Is A
        • Is Touching
        • Get Touching Parts
        • Get Connected Parts
      • Hierarchy
        • Find First Child
        • Find First Child Which IsA
        • Find First Child Of Class
        • Wait For Child
        • Get Random Child
        • Get Children
        • Get Descendants
        • Is Descendant Of
        • Is Ancestor Of
      • Physics
        • Make Joints
        • Break Joints
        • Set Part Network Owner
        • Find Part On Ray
        • Set Part Physical Properties
        • Get Part Physical Properties
        • Fire Rocket Propulsion
        • Abort Rocket Propulsion
      • Models
        • Move Model To
        • Set Model PrimaryPart CFrame
        • Get Model Bounding Box
      • Sounds
        • Play Sound
        • Stop Sound
        • Pause Sound
        • Resume Sound
      • Leaderstats
        • Create Leaderstat
        • Get Leaderstat
    • Input
      • Mouse
        • Click Detector Interaction
        • Get Mouse Target Part
        • Get Mouse Target Surface
        • Get Mouse Position 2D
        • Get Mouse Position 3D
        • Left Mouse Down
        • Left Mouse Up
        • Right Mouse Down
        • Right Mouse Up
        • Set Mouse Target Filter
      • Keyboard
        • Key Down
        • Key Up
      • GUI
        • GUI Mouse Enter
        • GUI Mouse Leave
        • GUI Mouse Moved
        • GUI Mouse Wheel Up
        • GUI Mouse Wheel Down
      • GUI Buttons
        • GUI Left Click
        • GUI Left Mouse Down
        • GUI Left Mouse Up
        • GUI Right Click
        • GUI Right Mouse Down
        • GUI Right Mouse Up
      • Text Box
        • Text Box Focused
        • Text Box Focus Lost
    • Miscellaneous
      • Variables
        • Set Variable
        • Print
        • Warn
        • If
        • Type Of
      • Loops
        • For Loop
        • While Loop
        • Loop Through Table
        • Loop Through Children
        • Loop Through Descendants
        • Break Loop
        • Continue Loop
      • Functions
        • Define Function
        • Function Return
        • Execute Function
      • Run
        • Wait
        • Do Not Run
        • Execute Block
        • Render Stepped
      • Run
  • Objects
    • Objects Index
    • Instances
      • Accoutrement
      • Animation
      • Backpack
      • BillboardGui
      • BindableEvent
      • BindableFunction
      • BlockMesh
      • BodyAngularVelocity
      • BodyColors
      • BodyForce
      • BodyGyro
      • BodyPosition
      • BodyThrust
      • BoolValue
      • BrickColorValue
      • Decal
      • Dialog
      • Explosion
      • Fire
      • Smoke
      • SpawnLocation
      • SpecialMesh
      • Team
      • Texture
      • Tool
      • Truss
      • Weld
    • Services
      • Workspace
      • Players
      • Lighting
      • StarterGui
      • StarterPack
      • Debris
      • Teams
      • Soundscape
  • Guides
    • Guides Index
    • Simple Guides
      • Intro to Loops
      • How to make a Debounce Script
Powered by GitBook
On this page
  • Description
  • Inputs
  • Outputs
Edit on GitHub
  1. Code Blocks
  2. Actions
  3. Physics

Set Part Physical Properties

Description

Sets the elasiticity, friction, density, elasiticityweight and the frictionweight of a part.

Available to

Inputs

Part (Object)

You give the path to an object, that you want to change the physical properties.

game.Workspace.Part

Elasticity (Number)

You set the wanted Elasticity.

0

Outputs

This block does not have any outputs.

PreviousFind Part On RayNextGet Part Physical Properties

Last updated 1 year ago