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  • Appearance
  • Data
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  1. Objects
  2. Instances

SpawnLocation

Description

The spawn location instance is a part that the player spawns on. If this part isn't in the game, the player spawns in the middle of the map.

Available to

Appearance

BrickColor (BrickColor)

Medium stone grey

Material (Material)

Plastic

Reflectance (Number)

0

Transparency (Number)

0

Data

ClassName (String)

SpawnLocation

Name (String)

SpawnLocation

Orientation (Vector3)

0, 0, 0

Parent (String)

Workspace

Position (Vector3)

0, 0, 0

Velocity (Vector3)

0, 0, 0

Behavior

Anchored (Boolean)

false

Archivable (Boolean)

true

CanCollide (Boolean)

true

Locked (Boolean)

false

Team

AllowTeamChangeOnTouch (Boolean)

false

Neutral (Boolean)

true

TeamColor (BrickColor)

Medium stone grey

Forcefield

Duration (Number)

10

Part

FormFactor (FormFactor)

Symmetric

Shape (PartType)

Block

Size (Vector3)

4, 1, 2

Surface Inputs

BackParamA (Number)

-0.5

BackParamB (Number)

0.5

BackSurfaceInput (InputType)

NoInput

BottomParamA (Number)

-0.5

BottomParamB (Number)

0.5

BottomSurfaceInput (InputType)

NoInput

FrontParamA (Number)

-0.5

FrontParamB (Number)

0.5

FrontSurfaceInput (InputType)

NoInput

LeftParamA (Number)

-0.5

LeftParamB (Number)

0.5

LeftSurfaceInput (InputType)

NoInput

RightParamA (Number)

-0.5

RightParamB (Number)

0.5

RightSurfaceInput (InputType)

NoInput

TopParamA (Number)

-0.5

TopParamB (Number)

0.5

TopSurfaceInput (InputType)

NoInput

Surface

BackSurface (SurfaceType)

Smooth

BottomSurface (SurfaceType)

Inlet

FrontSurface (SurfaceType)

Smooth

LeftSurface (SurfaceType)

Smooth

RightSurface (SurfaceType)

Smooth

TopSurface (SurfaceType)

Studs
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Last updated 1 year ago