SpawnLocation
Description
The spawn location instance is a part that the player spawns on. If this part isn't in the game, the player spawns in the middle of the map.
Available to
Appearance
BrickColor (BrickColor)
Medium stone grey
Material (Material)
Plastic
Reflectance (Number)
0
Transparency (Number)
0
Data
ClassName (String)
SpawnLocation
Name (String)
SpawnLocation
Orientation (Vector3)
0, 0, 0
Parent (String)
Workspace
Position (Vector3)
0, 0, 0
Velocity (Vector3)
0, 0, 0
Behavior
Anchored (Boolean)
false
Archivable (Boolean)
true
CanCollide (Boolean)
true
Locked (Boolean)
false
Team
AllowTeamChangeOnTouch (Boolean)
false
Neutral (Boolean)
true
TeamColor (BrickColor)
Medium stone grey
Forcefield
Duration (Number)
10
Part
FormFactor (FormFactor)
Symmetric
Shape (PartType)
Block
Size (Vector3)
4, 1, 2
Surface Inputs
BackParamA (Number)
-0.5
BackParamB (Number)
0.5
BackSurfaceInput (InputType)
NoInput
BottomParamA (Number)
-0.5
BottomParamB (Number)
0.5
BottomSurfaceInput (InputType)
NoInput
FrontParamA (Number)
-0.5
FrontParamB (Number)
0.5
FrontSurfaceInput (InputType)
NoInput
LeftParamA (Number)
-0.5
LeftParamB (Number)
0.5
LeftSurfaceInput (InputType)
NoInput
RightParamA (Number)
-0.5
RightParamB (Number)
0.5
RightSurfaceInput (InputType)
NoInput
TopParamA (Number)
-0.5
TopParamB (Number)
0.5
TopSurfaceInput (InputType)
NoInput
Surface
BackSurface (SurfaceType)
Smooth
BottomSurface (SurfaceType)
Inlet
FrontSurface (SurfaceType)
Smooth
LeftSurface (SurfaceType)
Smooth
RightSurface (SurfaceType)
Smooth
TopSurface (SurfaceType)
Studs
Last updated