RetroStudio Documentation
Code BlocksObjectsGuides
  • Index
  • Code Blocks
    • Code Block Index
    • Actions
      • General
        • Set Object Property
        • Get Object Property
        • Tween Object Property
        • Create Object
        • Destroy Object
        • Clone Object
        • Is A
        • Is Touching
        • Get Touching Parts
        • Get Connected Parts
      • Hierarchy
        • Find First Child
        • Find First Child Which IsA
        • Find First Child Of Class
        • Wait For Child
        • Get Random Child
        • Get Children
        • Get Descendants
        • Is Descendant Of
        • Is Ancestor Of
      • Physics
        • Make Joints
        • Break Joints
        • Set Part Network Owner
        • Find Part On Ray
        • Set Part Physical Properties
        • Get Part Physical Properties
        • Fire Rocket Propulsion
        • Abort Rocket Propulsion
      • Models
        • Move Model To
        • Set Model PrimaryPart CFrame
        • Get Model Bounding Box
      • Sounds
        • Play Sound
        • Stop Sound
        • Pause Sound
        • Resume Sound
      • Leaderstats
        • Create Leaderstat
        • Get Leaderstat
    • Input
      • Mouse
        • Click Detector Interaction
        • Get Mouse Target Part
        • Get Mouse Target Surface
        • Get Mouse Position 2D
        • Get Mouse Position 3D
        • Left Mouse Down
        • Left Mouse Up
        • Right Mouse Down
        • Right Mouse Up
        • Set Mouse Target Filter
      • Keyboard
        • Key Down
        • Key Up
      • GUI
        • GUI Mouse Enter
        • GUI Mouse Leave
        • GUI Mouse Moved
        • GUI Mouse Wheel Up
        • GUI Mouse Wheel Down
      • GUI Buttons
        • GUI Left Click
        • GUI Left Mouse Down
        • GUI Left Mouse Up
        • GUI Right Click
        • GUI Right Mouse Down
        • GUI Right Mouse Up
      • Text Box
        • Text Box Focused
        • Text Box Focus Lost
    • Miscellaneous
      • Variables
        • Set Variable
        • Print
        • Warn
        • If
        • Type Of
      • Loops
        • For Loop
        • While Loop
        • Loop Through Table
        • Loop Through Children
        • Loop Through Descendants
        • Break Loop
        • Continue Loop
      • Functions
        • Define Function
        • Function Return
        • Execute Function
      • Run
        • Wait
        • Do Not Run
        • Execute Block
        • Render Stepped
      • Run
  • Objects
    • Objects Index
    • Instances
      • Accoutrement
      • Animation
      • Backpack
      • BillboardGui
      • BindableEvent
      • BindableFunction
      • BlockMesh
      • BodyAngularVelocity
      • BodyColors
      • BodyForce
      • BodyGyro
      • BodyPosition
      • BodyThrust
      • BoolValue
      • BrickColorValue
      • Decal
      • Dialog
      • Explosion
      • Fire
      • Smoke
      • SpawnLocation
      • SpecialMesh
      • Team
      • Texture
      • Tool
      • Truss
      • Weld
    • Services
      • Workspace
      • Players
      • Lighting
      • StarterGui
      • StarterPack
      • Debris
      • Teams
      • Soundscape
  • Guides
    • Guides Index
    • Simple Guides
      • Intro to Loops
      • How to make a Debounce Script
Powered by GitBook
On this page
  • Data
  • Behavior
Edit on GitHub
  1. Objects
  2. Instances

BindableEvent

PreviousBillboardGuiNextBindableFunction

Last updated 1 year ago

Description

The BindableEvent object enables custom events through asynchronous one-way communication between scripts on the same side of the . When you fire a BindableEvent through the Fire Bindable Event block, the firing script does not yield and the target function receives the passed arguments with certain limitations.

Available to

Data

ClassName (String)

BindableEvent

Name (String)

Event

Parent (Object)

workspace

Behavior

Archivable (Boolean)

true
client-server boundary