BodyGyro
Description
The BodyGyro object applies a torque (rotational force) on a BasePart such that it maintains a constant angular displacement, or orientation. This allows for the creation of parts that point in a certain direction, as if a real gyroscope were acting upon it. Essentially, it's the rotational counterpart to a BodyPosition.
Available to
Data
ClassName (String)
BodyGyro
Name (String)
BodyGyro
Parent (Object)
workspace
Behavior
Archivable (Boolean)
true
Goals
D (Number)
500
P (Number)
3000
maxTorque (Vector3)
400000, 0, 400000
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