BodyGyro

Description

The BodyGyro object applies a torque (rotational force) on a BasePart such that it maintains a constant angular displacement, or orientation. This allows for the creation of parts that point in a certain direction, as if a real gyroscope were acting upon it. Essentially, it's the rotational counterpart to a BodyPosition.

Available to

Data

ClassName (String)

BodyGyro

Name (String)

BodyGyro

Parent (Object)

workspace

Behavior

Archivable (Boolean)

true

Goals

D (Number)

500

P (Number)

3000

maxTorque (Vector3)

400000, 0, 400000

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